![]() ![]() This will expand the structures contents, and you can also change some of the values for the variables shown by simply double clicking on the value and giving it a new one. Once you have selected your data-type, the variable will then show the entries in the structure simply by clicking the small next to its name. ![]() Strings and arrays do not permit this option, and it is worth noting that even if a data structure is stored in an instance variable, its ID number is global, so if you have four instances and each one creates a ds_list (for example), each list will have an ID from 0 to 3, and they won't all be 0. For that reason, you can right click on any variable value and get a pop-up window that lists the available data-types that this variable could be: This is because the internal ID values for data structures or instances are integers and so the Debugger doesn't always know if the integer value being stored in a variable is for a data structure or an instance or is simply an integer value. However, due to the way that GameMaker stores certain things, the Debugger does not always know exactly what the variable holds. When you are watching variables in any of the windows, it can be one of multiple data-types. You can click on each of the different tabs to see the watches that they contain, some of which can be made to update in real time (when real time debugging is enabled from the Debugger toolbar) while others will require the debugger to have paused the game. This is done using "watch windows" which, by default, are opened in the Output window docked at the bottom of the IDE. * All prices are prospective and may be subject to change before launch.The whole idea of the Debugger is to permit you to "watch" every detail of your game. We hope to see lots of you trying out the Beta and we can't wait to hear your thoughts on GameMaker Studio 2! Keep an eye on our social accounts for more information as the beta continues. If there are no slots available, follow us on Facebook and Twitter to be alerted when new places open up! The beta initially has a limited number of available slots that will be increasing over time. In order to sign up and get your hands on GameMaker Studio 2 for a first look follow this Guide. Glad you asked! Our public Beta test officially starts today! For a full list of system requirements consult this page. SYSTEM REQUIREMENTSĪt launch, the IDE itself will initially run only on Windows, a Mac version will be entering beta in the near future. Please visit this page for more information. Yes you can - for a limited time existing Professional users and module holders will get 40% off the equivalent Studio 2 product and Master Collection users will get 50% off each product. The Trial version will come with limitations on the number of resources a single project can hold and does not allow exporting final executables. For example, if you are only developing for web, you only ever need to purchase a web license.Īt launch, a GameMaker Studio 2 desktop license (allowing export to Windows, Linux and Mac) will be available for a one time purchase of $99.99*Ī Trial version of GameMaker Studio 2 will be available for free, to allow you to explore all of the new innovations on offer. Rather than purchasing modules, you will be able to purchase stand alone licenses for GameMaker Studio 2 on a per platform basis. A whole new codebase, a whole new UI, a whole new GameMaker! WHAT'S NEW?Ĭheck out this playlist of feature videos for a breakdown of some of the most exciting new features:Ĭlick here now for a tour of GameMaker Studio 2's new features. Studio 2 is not just a new version of GameMaker: Studio, it has been rewritten from the ground up to improve and expand upon the foundation laid by its predecessor. It's here! We're very proud to officially announce GameMaker Studio 2, the next evolution of our flagship game development tool.
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